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Get in close to your enemies to disrupt their plans with a swarm of strike craft. System: Max systems, artillery computer, afterburners, and auxiliary fire control.Weapons: Best in slot weapon to counter your great threat.Meaning not only are they tough and durable, but your enemy must spend more time closing the gap to them. With this setup Battleships act as solid sources of long-range damage. Wipe your enemies’ fleet out of the system before they even get halfway over to you. Name of the end game is long range damage. System: Max systems, line computer, afterburners, and auxiliary fire control.Defense: Any 1-1 combo of armor and shields to maintain flexibility.Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility.When you first get them maintain a flexible load out of damage and defense until you identify your greatest threat. The largest ship without a build limit, these will be your biggest and baddest of your ships minus the Titans and Juggernaut. Stellaris Ship Design Guide 2.2 |Battleships|īattleships, the real warhorses of your galactic army. System: Max systems, line computer and Auxiliary fire controls.īuilding your fleet up for the coming wars.Defense: Best 5-3 combo to counter your greatest threat.Kit them up with the damage type that counters your greatest enemy. Stellaris Ship Design Guide 2.2 |Cruisers|Ĭruising for a bruising in the late game? Well, if you're not having your cruisers engage from a long range prior to closing the gap, your cruisers will certainly be getting bruised. System: Max systems, a line computer and afterburners.Įvery ship needs to pull its own weight as the end-game approaches.Weapons: Best in slot weapons to counter your greatest threat.Deal damage from long range prior to being taken down.Toss some afterburners on there so they don’t slow the fleets down either. So, set them up to engage with long range damage before they come under threat at closer range. Hitting late game your destroyers will essentially become the Corvettes of the mid game. These guys are starting to feel like Corvettes. Other: Basic systems, a picket computer system, and afterburners.Defense: Any 1-1 combo of armor and shields for flexibility.Weapons: Any 2-3 combo of damage types for flexibility.Balancing armaments and weapons for any situation this will be a workhorse till you get better technologies in the mid to late game. So finally moving on from the dinky little Corvettes now? The destroyer with its flexible setup will help carry you from the early game to the mid game. Stellaris Ship Design Guide 2.2 |Destroyers| Other: Max systems, advance afterburners, and a picket computer.Defense: Best 2-1 combo to counter your greatest threat.Weapons: Best in slot Missile type and a weapon to counter your greatest threat.Long range damage and evasion for survivability.This ship launches torpedoes from long range in order to deal damage prior to closing the gap with those larger ships and with its high evasion it is sure to survive just a little bit longer. Starting to hit the mid game where the enemy is fielding those bigger ships, time for a design change my friend. Defense: Any 2-1 combo of armor and shields for flexibility.Weapons: Any 2-1 combo of damage types for flexibility.Not near the category of being called good, these bad boys will see you through the early game. In this layout the ship uses nothing but starting technologies to ensure that it can be flexible to help those science ships go out and explore. Stellaris Ship Design Guide 2.2 |Corvettes| The very first ship you will ever get it needs a little help. Just remember, build for flexibility in the early game and specialize for your greatest foe in the late game.
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How to dominate galactic conflicts with good ship design choices.Ī Mega-Shipyard ready to begin its work on a grand scale.ĭo you have a strong industrial capacity as an empire but still find that your fleets are being decimated? Are you having to spend mountains of resources reinforcing fleets after every single battle? Are your ships designed for the enemy at the door? If not, look no further for some of the best possible ship design ideas.